This project showcases a collection of stylized real-time visual effects created for the game OVERKNIGHTS by Obitus Games, where I worked as the Technical Artist responsible for the VFX pipeline in Unity.
All effects were built using Visual Effects Graph, Shader Graph, and custom controller scripts to support the game’s visual language. The goal was to create highly readable effects that represent digital energy, reinforcing the art direction while delivering clear gameplay feedback for attacks, impacts, abilities, and interactions.
The shaders and effects focus on sharp digital slash aesthetics, glowing trails, energy arcs, dissolves, and procedural patterns designed as part of a consistent visual system rather than isolated assets. Shared shader logic and reusable graph structures ensured a cohesive look across the project while allowing flexibility for different gameplay needs.
Special attention was given to optimization, achieving a strong balance between visual fidelity and real-time performance.
Concept Art: Gustavo Linares
https://www.linkedin.com/in/gustavo-linares-5912ba239/
Art Direction:
Alejandro Romero: (https://www.linkedin.com/in/barney616/) , https://www.artstation.com/barney616
And Nicole Lara: https://www.artstation.com/uaebd0b2e , https://www.linkedin.com/in/nicole-lara-9a85362a9/