Opening sequence.
Logo animation breakdown. 1. Wireframe 2.SDF 3. remapped ramp 4. Color Mapped+alpha
Swipe interaction feedback "Arrows shader"
Target slots highlight "Dashed outline shader".
Logotype mesh UVs derived SDF
Your Turn Game & Technical Art
Your Turn is a solo developed digital board game in Unity where technical art plays a central role in gameplay clarity and visual feedback.
A key highlight is the opening logo sequence, created using UV derived signed distance fields and a custom inverse dissolve shader for a fully procedural, resolution independent reveal. Throughout the game, custom shaders are used as functional tools to communicate interaction, selection, and valid moves through highlights, outlines, and masking effects without relying on additional UI overlays or geometry.
The project demonstrates how shader techniques and material control can be tightly integrated with gameplay logic to create a clean, readable, and responsive player experience, where technical art directly supports game design rather than serving as decoration.