VR camera experience Overview.
Optimized 3D Icon Models under 3k poligons each.
Fixed camera experience Overview.
3D Icons Hover animation.
Sinewave vertex shader.
Skybox Shader.
CD Iridescent Shader.
Playback 3D Buttons with EnvMap Shader.
An immersive VR recreation of the classic Sega Dreamcast home screen, reimagined with modern visuals and interactive design. This project explores spatial UX in VR, translating the original 1998 skeuomorphic menu into a fully 3D environment with depth, physicality, and object-based interactions.
My work focused on visual modernization and technical artistry, including:
- 3D modeling of the interface elements and environment
- Shaders and materials to capture a polished, interactive aesthetic
- Animated transitions and responsive UI elements
- Integration of interactive systems, such as a functional MP3 player supporting local music playback
- Performance optimization, including careful polycount management, texture sizing, and minimizing overdraw for smooth VR interactions
The project demonstrates how retro interfaces can be reinterpreted for immersive experiences, blending art and tech in a VR context.